![]() But if you maintain at least 6% unemployment you can sustain a drop in your population level with out any abandoned industry. And when your population drops, farms, forestry and level one industry are the first things to get abandoned. Cims will take jobs that they are over qualified for but they will leave them at the drop of a hat for a better opportunity. I have seen many people complain that their low level industry gets abandoned because they don't have any uneducated workers. When unemployment hits 12% I start zoning again.Įven if you are not trying to build an industrial city this is still a good method to ensure that the farms on the outskirts of your town don't get abandoned. I was expanding with low residential, Im about 135K so its a pretty big city already, everything seemed ok. Once my unemployment hits 6% I stop zoning and wait for my population to grow. This would raise the educational status of your people and might result in more skilled candidates being made for the industrial sector. So, increase educational institutes and universities around the town. It takes a little while to fill the new jobs and I get messages that there are not enough workers but the jobs do get filled before the factories are abandoned. One of the less common reasons for unemployment issues in City Skylines would be poor education. I wait until my unemployment rate hits 12%, then I zone industrial. ![]() The key to accomplishing this has been maintaining a high unemployment rate. Almost everybody works in industry, in jobs that they are over qualified for. ![]() ![]() I have got it up to 75,000 population with almost no offices and the bare necessity of commercial zoning. I am working on my second city and I am attempting to build an industrial powerhouse. ![]()
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