Onion skinning – This allows you to have an overlay of the previous and next frames, an important assistant when going from rough animation to smooth animation!.Works in all color spaces and depths as well! Animatable raster layers – Animated raster images with frames, and use the time-line docker to order them.Multiple layers, all sorts of playback speeds, onion skinning, on top of all of Krita’s existing paint tools: It’s enough to make any animator’s fingers itch! You can now do proper frame-by-frame animation in Krita. Wrapping up a year of work, this is a really big release: animation support integrated into Krita’s core, Instant Preview for better performance painting and drawing with big brushes on big canvases, ported to the latest version of the Qt platform and too many bigger and smaller new features and improvements to mention! Today the Krita team releases Krita 3.0, the Animation Release.
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